
and i do think its worth experimenting with some sort of rule enforcing volenters.

but a game like identity can still be great in its own right without super serious rp. I imagen that yes some ommunity servers will add rules ect to further promote rp. Private servers will share the same server browser space as official servers, and it is our hope that from doing this, people will not distinguish one from the other, in order to find a private community where they can roleplay comfortably within a ruleset that they agree with. So we must rely on private server communities to offer that greater level of control where strict rules can be applied. Now we can control immersion and user experience, but we can't control the population on official servers, which we predict will be too large a crowd to manage with such a small team, unless we hire GM staff, or volunteers who play the role of rule enforces (something we plan to experiment with). Identity aims to be a bit different, but of course now, we run into a different challenge.

So, we opted instead for PVP and gang warfare, much like Wasteland, or King of the Hill, where players can simply jump in and go. When given the choice between a modded Altis Life community like A3L, and vanilla Altis Life community like Asylum, we simply can't compete with the server that can have real police cars, uniforms, cities, and interior spaces. We realized early on that we weren't going to be able to compete with modded servers who have a greater control of immersion. However, Asylum's Altis Life, which is what most people experience when they play Altis Life for the first time, is branded as 'Lite-RP' community where RP rules are not heavily enforced, but encouraged instead through gameplay mechanics. There are Altis Life servers in ArmA 3, such as ArmA 3 Life, .uk, and Critical Gaming that take roleplay very seriously, and have strict rules that they enforce, but also require a grueling application and interview process to enter.
#Garrys mod rp server mods#
I've played a lot of RP mods in games like Garry's Mod, Half-Life 2 Mutliplayer, and ArmA 3. do you think that actual ropleplay would be better for theese sorts of games (and identity to) I know this kind of branches away from the way identity but still, lets descus. this was kind of sad for me and ruined the experiance slightley. if somebody was trying to mug them they had no reason to comply. The main problem i had with altis life was the utter lack of any sort of rp, they where soley relying on raw game mechanics to play out for them. what all theese rules do is essentially make it manditory to follow what a real life situation would play out like, and i personally belive thats just how rp games/gamemodes should go. other rules most servers enforce are things like gundealers must own a store, cops cant print money, no mugging while tons of people are around ect.

I personally think that in a gamemode like dark rp, fear rp is how the game SHOULD be played. as an example, if somebody points a gun at you, you HAVE to obay there commands (as per the server rules) most of the time this is refered to as fear rp, so i will use that term here.
#Garrys mod rp server code#
I will not be fixing YOUR errors, if you created any changes over my code or FPtje's I do not guarantee that I will fix it for you.If you've ever played some garry's mod dark rp, some servers will make some roleplay mechanics manditory. You may contact me over my youtube channel

I will be supporting this project, if there are any errors with the code that I had written, I will check it, This project is for people that already have thier server configured and ready to go. Please notice, this gamemode needs to work with the addons I provide here, you will need to create a garry's mod collection and add all of the addons that are on my collection Īll of the copy rights belong to me and to my server's community, and you may not call it yours even after you made changes, due to this gamemode being written by FPtje, and overwritten by me.īy you downloading this and using this project, you agree to the fact that the base code is FPtje's and that the overwritten one(darkrp mod') is mine. This gamemode is a very well developed one, an imperial swrp(the most popular one) and you will be able to set this up pretty quickly on your server if you have worked with such files before. Hello, my name is 3xcellentTuber(Ethan), 1 mounth ago I STOPPED developing this gamemode and the GMod server,
